As a new medium becomes popular its signal-to-noise ratio will fall to a level that renders the medium useless.
Tag Archives: facebook
How BuzzFeed built value by designing awesome experiences inside other platforms
In some recent client work, an emerging theme is that consumer tech. / media start-ups no longer control the most important bits of their UI. Today, if you’re a consumer technology or digital media company, nearly all of your customers will first encounter you through a channel like Facebook, Instagram, twitter, an app store orContinue reading “How BuzzFeed built value by designing awesome experiences inside other platforms”
Most of Facebook’s valuation is driven by 0.15% of Mobile Gamers
As you read the breathless reviews of Facebook’s Q2 2014 results, remember that the entire App economy depends on a tiny group of whales who spend hundreds of dollars a month on in-App purchases. This is terrifying. Facebook’s stock price is the second derivative of in-app purchase revenue. Things are highly geared, and incredibly risky.Continue reading “Most of Facebook’s valuation is driven by 0.15% of Mobile Gamers”
Incestuous, Even.
Silicon Valley, despite being at the center of the digital world, is a hopelessly insular and actually rather hermetic place. Even its famous immigrant culture emphasizes joining the SV way. For all its talk of innovation, it resists almost anyone who is not part of its mainstream. Michael Wolff, How Russian Tycoon Yuri Milner BoughtContinue reading “Incestuous, Even.”
The nerds were right.
The nerds were right.
Shame
Dear Facebook: You are either evil or dumb. You broke our deal. I could accept you pushing me to make things public, and share my information with developers. Why? Because I could control what you said to whom. My Facebook profile was still my own. I could pick my friends, group them, and determine whoContinue reading “Shame”
Eureka!
Nicholas Carson explains the Social Gaming Industry in 13 words. Brilliant.
Location, location, location
I’ve been spending a lot of time looking at local, mobile applications and how they fit into gaming and local commerce. Michael Arrington biopsied the social gaming economy and found it to be quite ill. Marginal advertisers (and I use even that term loosely) are filling these companies’ coffers with cash from shady lead-gen deals.Continue reading “Location, location, location”